JOurnal

Corporate training: how training can lead to success
Company training is an institution regulated by Italian Law 338 of 2000, according to which companies can apply to INPS for a reimbursement of 0.30%

Game based learning and gamification: examples and differences
Everyone likes to play, it is an integral part of human nature as well as a fun, engaging and creative activity. Playing contributes to physical

Learning experience platform and LMS platform: future scenarios
It sure is a period of great change and innovation for the education industry, and one of the best examples is the breakthrough of the

E-LEARNING: DEFINITION, BENEFITS AND APPLICATIONS
Nowadays, companies are more and more aware of the importance of distance learning and e-learning and how this system allows their employees to be always

LMS and ROI: How to Measure e-Learning Investments
A good LMS is an investment in your employees. Short- and long-term effects of e-learning translate into a return on investment (ROI) for the company.

SCORM: The Distance Learning Standard
As the importance of Distance Learning (DL) in the world of education has grown, different forms of multimedia and interactive elements have followed to make

Training 4.0: LMS Platforms Requirements
What are the e-learning platforms requirements for training 4.0? As part of the incentives for the implementation of the digital transition, in Italy companies can

VITECO wins European Heritage Award 2021 with Heritage Hubs
For almost twenty years, VITECO has been working in the education and e-learning sector with partners from all over Europe. In the course of its

SERIOUS GAMES AND LEARNING
https://www.youtube.com/watch?v=TeYBlZyRBzY&ab_channel=JOGroup Games represent a very useful and effective activity for personal growth and development processes. In particular, they constitute the first form of human learning.

LMS PLATFORMS: AN ONGOING REVOLUTION ACCELERATED BY THE PANDEMIC
Due to the global pandemic, the use of LMS platforms has strongly increased. It is necessary to consider that the radical changes we are witnessing

HOW THE E-LEARNING SECTOR HAS EVOLVED DURING THE PANDEMIC YEAR
How has the eLearning sector changed? It has been a year since the start of the Coronavirus pandemic and during this time many companies and

THE ROLE OF SERIOUS GAMES IN CORPORATE TRAINING
“Those who make a distinction between entertainment and education may not know that education should be fun and entertainment should be educational”. This quotation from