JOurnal

THE ROLE OF VIRTUAL COACH IN LMS PLATFORM
With the advent of the global pandemic, the interest in the world of distance learning and LMS platforms has grown exponentially, marking the definitive customs

VR APPLICATION DEVELOPMENT: HUMAN-MACHINE INTERACTION
VR application development is a complex process and there is a growing interest in tools that allow users to develop virtual reality applications. The development

Why LMS are not Comparable to Online Meeting Tools
Who, in this 2020, has not had to deal at least once with LMS for distance learning or webinars? The pandemic forced schools, training institutions,

How to deliver your course on an LMS platform
In recent times companies, public administrations and institutions of all kinds are experiencing an increasing need to provide distance learning courses (DL) to their employees,

LMS PLATFORMS AND BLOCKCHAIN: FUTURE PERSPECTIVES
For some time now, the interest in blockchain technology seems to be no longer relevant to the financial sector. Possible applications are now identified in

SCHOOLS AND E-LEARNING
In a recent article by Michelangelo Zaccarello, the author, right from the title, wonders if the next months will be dominated by the debate: classroom

Synchronous and Asynchronous Training: all there is to know about it
In the last few months, synchronous and asynchronous trainings have become increasingly popular because of the need to “move” the standard classroom lessons into virtual

CORONAVIRUS AND LMS PLATFORMS FOR SCHOOLS
In recent times there has been much discussion about the possibility of using elearning platforms for schools. In fact, the temporary closure of schools due

E-LEARNING AND AUGMENTED REALITY: APPLICATIONS AND ADVANTAGES
Today we talk about e-Learning software and augmented reality. Augmented reality, also called with the abbreviation AR, is a constantly evolving technology that represents altered

THE EVOLUTION OF LMS PLATFORM: XAPI AND SCORM
Our world is constantly changing: thanks to technological innovation, problems that in the past seemed insurmountable obstacles, today can be easily overcome. Overall, education is

GAMIFICATION IN BUSINESS AS NEW MODEL OF TRAINING WITHIN COMPANIES
As already mentioned many times in our JOurnal, the innovation in the field of e-learning has a key role to provide a better training experience.

E-LEARNING TRENDS FOR 2020 AND GEN Z
Distance Learning (DL) is one of the sectors most affected by investments in digital technologies. The objectives concern the improvement of the learner’s experience through