serious games

Serious games: key examples and their impact

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What are serious games? They are not simply for entertainment but are designed with the specific aim of training, educating, or teaching. They leverage the playful aspects of gaming to enhance education, combining enjoyment with learning. In essence, serious games are intended to educate through entertainment. After all, games have always been a vital source of learning for humans, playing a crucial role in personal development.

Table of contents

Why serious games?

The emergence of Information and Communication Technologies (ICT) has enabled the simulation of complex cognitive, psychological, emotional, and social phenomena. Consequently, by the early 2000s, the importance of investing in innovative learning and teaching methods became increasingly apparent.

Much like researchers replicate reality using computer simulations, children, adults, and even older individuals can now explore virtual environments to develop skills and acquire knowledge. Within this digital transformation, serious games have emerged—not just to entertain, but also to enable experimentation, learning, and skill acquisition.

Benefits

Serious games are widely applied in education due to their numerous benefits:

Serious game types

Serious games replicate realistic scenarios, helping players to develop analytical and spatial skills while enhancing problem-solving and decision-making abilities.

To better understand their potential, let’s explore the main types of serious games.

Training and simulations

The primary objective of serious games is to train the body. A well-known example is Just Dance, which involves movement and coordination.

Similarly, shared screen exercise games, or simulations for military and medical training, replicate emergency scenarios to provide hands-on experiences.

Education

Educational serious games teach concepts and skills in an engaging manner. Covering subjects such as history, science, and mathematics, these games are suitable for formal education (schools and universities) as well as informal learning environments (corporate training or home use).

Healthcare

In the healthcare sector, serious games are used to promote healthy behaviours, educate patients, prevent illnesses, and train medical staff.

Examples include games that assist patients in managing diabetes, combating depression, or improving mental health and physical activity.

HR

Serious games designed for HR purposes aim to improve soft skills such as leadership, communication, and teamwork within organisations. These are often used by CEOs, managers, and other executives to hone problem-solving and conflict-resolution techniques.

Decision making

These games help players develop analytical, problem-solving, planning, and evaluation skills. They are commonly used in corporate settings or by public and private administrations to navigate complex scenarios and test strategies.

How do serious games work?

Each game has its unique characteristics, but one common denominator is interactivity. Interactivity and entertainment are fundamental elements of any game, serious or otherwise.

The term “serious” does not imply something boring; instead, it denotes games that, while not solely focused on entertainment, impart valuable lessons. Serious games use multimedia content to facilitate learning and skill-building.

They embody the concept of learning by doing, further enhanced by features such as scores, virtual rewards, medals, and badges (a gamification element).

In summary, a serious game:

Serious game, gamification and game-based learning: differences

A classic mistake is to confuse serious games, gamification and game-based learning. These are related concepts, but let’s go in order: the first aims at education, training and teaching trying to entertain; the second consists of the use of mechanisms typical of gaming and, in particular, of videogames (points, levels, prizes, virtual goods, rankings) to make potential customers more engaged in the services offered; the third represents a form of learning implemented through games (also analogue games) or videogames.

Serious game

Serious games develop selective attention, enable strategic decision-making, and are utilised by diverse sectors such as businesses, hospitals, and public administrations.

They often feature cartoon-style visuals and combine play and educational elements to deliver an enjoyable, engaging experience.

Gamification

Primarily aimed at businesses, gamification focuses on enhancing processes and achieving goals such as:

Game based learning

Game based learning requires the creation of highly complex platforms. We are talking about SCORM and e-learning: the first is a reference model in the world of education; the second, also known as distance learning (DL), is the set of hardware and software technologies aimed at enriching traditional learning processes with innovative formulas.

Game based learning offers a more experiential reward (learning while having fun), gamification more tangible (assigning prizes, scores, awarding badges and gadgets), serious games more formative (acquiring new skills while playing). The common denominator of all three remains the game.

Examples of game-based learning are both escape rooms (analogue games) and serious games themselves (serious video games aimed at learning).

5 examples of serious games

Developed by VITECO for the University of Eastern Piedmont (UEP), REAction S. G. dives you into a single player simulation experience. In a few clicks, you will become a nurse or social worker. You will have to preserve the health of patients and save their lives.

Browse the map, ask the right questions, fill out the paperwork, choose and use the most appropriate care tools, make the call and perform the final debriefing. REAaction S. G. is simple, intuitive and downloadable.

Designed for online learning, REAaction S. G. simulates the professional skills of nurses and social workers, focusing on the health needs of the individual and the community.

Key features:

Developed in 2008 by the University of Washington’s Game Science faculty and updated in 2020 in coincidence with the COVID-19 pandemic, Foldit is a free puzzle game in which players have the goal of folding protein structures in the most perfect way possible. The aim is to manipulate the three-dimensional structures of proteins to find the ones with the lowest energy.

And if you think having players solve a chemistry puzzle is a bit of a crazy idea, listen this: in 2011, a group of students managed, in less than 10 days, to decipher the crystal structure of Mason-Pfizer (HIV/AIDS) that had remained unsolved for over 15 years.

Thanks to Foldit, the developers were able to put the creativity of thousands of researchers and students at the service of medicine, speeding up time and cutting costs.

Can you recognise real news from fake news? Information Tower is a serious game financed by Google, Altroconsumo and promoted by Skuola.net. The aim is to give Generation Z members innovative tools so that they know how to recognise fake news. The game is very simple: the player is given a series of clues to declare if a news is true or false. Examples of clues are:

Information Tower is also playable from any device with a browser.

Minecraft is a popular open world videogame that allows you to explore virtual locations made up of Lego style blocks and interact with other players. In Minecraft, you can search for raw minerals, craft tools and objects, and build structures. The game, owned by Microsoft since 2014, is available on multiple platforms.

In its educational version, kids can:

Each map is free, but to play you need to buy a copy of the game at a cost of about ten euros. Minecraft is also a good way to spend time with your children.

In the healthcare field, the Apulia Region has financed the game TAKO DOJO, which aims to encourage the correct eating habits of young diabetics and improve their ability to self-manage the disease.

TAKO DOJO is inspired by Japanese tradition and culture that uses tako, small polyps that train in a gymnasium (called, in fact, dojo) to keep blood glucose levels under control.

Other VITECO games

Italian VITECO, the creator of REACtion S.G., has been involved in numerous edutainment projects. Here are more examples of serious games developed by VITECO (click or tap on the links to play them immediately):

How to evaluate the efficacy of a serious game

If you are thinking of developing a serious game, you must first evaluate its potential efficacy. The evaluation should be conducted during both the design and development phases.

This type of analysis aims to gather information and data on the progress of the game and many other aspects such as the quality of the level design, game mechanics, user interaction, etc. in order, of course, to optimise the product and make improvements to the user experience (UX).

Having said that, it is good to carry out various tests and follow these simple steps:

A second type of evaluation is called summative and is used to check the overall efficacy of the game once it has been completed and implemented. To do this type of analysis, one uses:

Finally, the last type of evaluation is called long term. It can only be carried by ex post, when the game has already been enjoyed and is in the hands of the target audience. Thus, one keeps an eye on how the players apply the acquired skills in a real context and the degree of their depth.

The two most frequently used methods for carrying out long term analyses are:

Make your serious game!

If you have made it this far, you will certainly have an idea of what serious games are, which categories they fall into, which are the most popular and which tests to run to check their efficacy. All you need now is a development team to take care of all this and help you realise your serious game! VITECO, a software house belonging to the JO Group cluster of companies, does this since 2004.

If you need a serious game, we will follow you through the entire process, ensuring that the game is as close to your vision as possible and in line with your objectives. For more information or to request a quote on the development of a serious game, please contact us by calling or filling out the contact form below.

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